Illustration

Three keyframes of the same narrative. Created with a brief of location (Soviet Union,) action (heist,) and result (revelation.) 2025.

Concept art created with the brief “cyber arena.” 2024.

Part of my portfolio exploring vampirism as a metaphor for ostracization. 2023.


Created from a prompt of style (impressionism,) design element (line,) and theme (death.) 2021.


Traditional piece (ink, watercolor, pastels) for my portfolio exploring vampirism as a metaphor for ostracization. 2022.


Concept art for a game exploring middle-American isolation through the sprawling highways, with a cosmic horror twist. 2021.


Part of my portfolio exploring vampirism as a metaphor for ostracization. 2021.


Environment concepts. 2021.


Part of my portfolio exploring vampirism as a metaphor for ostracization. 2021.


Original characters in an expressive city setting. 2020.


Part of my portfolio navigating the boundaries between pop culture, history, and erasure as it relates to the Western genre. 2021.


Part of my portfolio navigating the boundaries between pop culture, history, and erasure as it relates to the Western genre. 2021.


Character exploration. 2023.